Final Results!

A game about the ecological effects companies can have and the decisions they can make











Skills learned in this project

Persona Crafting

Site Mapping

Researching

Unity





Project Description

Initial Project prompt

How do we increase peoples access to information on climate justice so that people know...

My Question

How do we increase peoples access to information on climate justice so that people know how a buisness functions and contributes to climate change?

Answer

I plan to design a 2D platformer game that highlights how some businesses profit on their laziness to slow down climate change. I also wanted to show ways that other businesses can have a positive contribution to climate change while still making a profit. I also tried to include ways owners can go out of their way to improve the environment.


Persona

NAME: Isabella Jones

AGE: 31

INCOME: low-medium

ABOUT:
Isabella is a videogame enthusiast who owns a store selling board games and the video games she loves. She's dedicated to creating a welcoming commmunity and curating a diverse game selection for her customers. Shes recently started to worry about how her buisness affects the environment and what she can do to help with climate justice.


Journey Map

This is a journey map created for my key persona Isabella Jones


Game (Site) Map

This is a site map created to show the general gameplay loop. This was my initial site map, my final game ended up becoming slightly different from this map.


Prototyping

I had a few concerns about gameplay, so to test this I had my few dilemma's typed out and with a few props I created a lofi prototype. With some black and green perler beads to represent good and bad points and dominos to represent currency I had a few testers play through dilemmas to test the game.




Final Results



The opening screen

Intro explination for who you are and why you are there

First screen upon starting the game

Cutting down a tutorial tree

The next sign for the tutorial after cutting down the tree. You can see your inventory and a log after cutting down the tree.

The last sign of the tutorial before entering the factory

After the second dilemma, choosing to cut down a forest

After showing that plastic "does not spark joy" you gain a 'spark joy' award in the top corner

After the third dilemma, choosing to overfish. You gain an extinction award on the top corner.

Continuing to make environmentally negative decisions

The sky continues to become darker after still making environmentally negative decisions

How the game ends with the bad ending.

1 / 8
The first tutorial dilemma
2 / 8
The second dilemma
3 / 8
The third dilemma
4 / 8
The fourth dilemma
5 / 8
The fifth dilemma
6 / 8
The sixth dilemma
7 / 8
The good ending dialog
8 / 8
The bad ending dialog